Table of Contents
Blog entries to the left.
ToA game recaps are offset
1. So you want to run Tomb of Annihilation -- Things to consider before you decide to buy or run this adventure
2. Summary of Tomb of Annihilation -- Overview of the adventure
3. Introducing Tomb of Annihilation -- Session 0 and House Rules advice
2. Summary of Tomb of Annihilation -- Overview of the adventure
3. Introducing Tomb of Annihilation -- Session 0 and House Rules advice
5. Session 1 - Better Skip It -- An analysis of what didn't really work when I ran my first session
6. Session 1 - Play This One -- A guide for how to run your first session of Tomb of Annihilation
6. Session 1 - Play This One -- A guide for how to run your first session of Tomb of Annihilation
Chapter 1: Port Nyanzaru
7. Port Nyanzaru - A 30,000 Foot View -- Major Concepts for Running Port Nyanzaru
8. Port Nyanzaru Lodgings - inns, villas, and other places to sleep in the city
9. Merchant Princes - Organizing the intrigue and some ideas for Beggar Princes.
10. Dinosaur Races - analysis of the printed race and suggestions for a running a more exciting and easier one
11. Guides - a guide to the guides, how they can help players find the Tomb, and role-play strategies for them
12. NPCs of Port Nyanzaru - Every NPC, side-quest, and encounter organized by location with hyperlinks to stats.
8. Port Nyanzaru Lodgings - inns, villas, and other places to sleep in the city
9. Merchant Princes - Organizing the intrigue and some ideas for Beggar Princes.
10. Dinosaur Races - analysis of the printed race and suggestions for a running a more exciting and easier one
11. Guides - a guide to the guides, how they can help players find the Tomb, and role-play strategies for them
12. NPCs of Port Nyanzaru - Every NPC, side-quest, and encounter organized by location with hyperlinks to stats.
Chapter 2: The Land of Chult
13. Jungle Basics - Major Concepts for Running The Land of Chult
14. Lore Notes - Key lore points to give players and my recommended timing of those dumps.
14. Lore Notes - Key lore points to give players and my recommended timing of those dumps.
Northern Jungle
14. Fort Beluarian - Aremag, Beluarian Landing, Fort Beluarian, NCPs, and a Sea Hag Encounter.
Eastern Jungle
15. Eastern Jungle - An overview of the locations and themes found down the River Tyriki and River Olung.